For anyone concerned about youth mental health, it’s encouraging to hear about new avenues for improving access to care. In a panel hosted by the Child Mind Institute as part of an initiative funded by the California Department of Health Care Services, mental health leaders explored how digital tools are making care more accessible and effective. The discussion featured Brandon Staglin from OneMind, Tracy Brubaker from Vita Health, and Obi Felten and Dr. Kim Newell-Green from Peers.net.
The panelists underscored the urgency of the youth mental health crisis, noting that suicide rates have been rising for years. As Tracy Brubaker pointed out, “The system is overwhelmed. There are not enough clinicians to serve people at critical times.” The discussion examined how technology-based solutions can fill these critical gaps in care if developed thoughtfully and responsibly.
Each organization brings a unique approach: One Mind accelerates innovation through funding and research, Vita Health delivers virtual therapy interventions for suicide prevention, and Peers.net scales professional peer support to expand access to care. Despite their different models, all panelists emphasized the importance of co-designing solutions with young people — particularly those from marginalized communities — to ensure interventions are relevant, accessible, and trustworthy.
The panelists raised several key considerations in developing digital mental health solutions:
As the discussion concluded, panelists emphasized that technology has the power to transform youth mental health care — but only if it is implemented thoughtfully, ethically, and with a deep understanding of young people’s needs. As Brandon Staglin summed up, “Three things saw me through my darkest moments: my family’s loving support, getting care early, and rebuilding a sense of purpose through community. If we can use technology to help young people access these same supports when they need them most, we have the power to change lives.”
The Child Mind Institute is a 501(c)(3) nonprofit organization. Donate and support work like the Technology and Youth Mental Health Series.
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